Tim’s research fields are mainly human computer interaction and computer graphics. He is particularly interested in creating novel interaction systems where humans team up with computers to collaboratively produce creative contents. My research projects cover the whole creation pipeline from 2D sketch, 3D modelling, to interactive 3D fabrication. Embracing interdisciplinary research approach, my current research projects focus on integrating brain computer interface and head-mounted displays to improve the user experience in an immersive virtual environment.
our paper about how visual appearance modulates prediction error in VR is accepted to IEEE ACCESS