Platener

Abstract This paper presents Platener, a system that allows quickly fabricating intermediate design iterations of 3D models, a process also known as low-fidelity fabrication. Platener achieves its speed-up by extracting straight and curved plates from the 3D model and substituting them with laser cut parts of the same size and thickness. Only the regions [...]

By | 2017-05-22T11:07:41+00:00 April 29th, 2015|Highlight, Research|Comments Off on Platener

Autocomplete Painting Repetitions

Abstract Painting is a major form of content creation, offering unlimited control and freedom of expression. However, it can involve tedious manual repetitions, such as stippling large regions or hatching complex contours. Thus, a central goal in digital painting research is to automate tedious repetitions while allowing user control. Existing methods impose a sequential order, in which [...]

By | 2017-05-22T11:07:41+00:00 October 15th, 2014|Highlight, Research|Comments Off on Autocomplete Painting Repetitions

History Assisted View Authoring for 3D Models

Abstract 3D modelers often wish to showcase their models for sharing or review purposes. This may consist of generating static viewpoints of the model or authoring animated fly-throughs. Manually creating such views is often tedious and few automatic methods are designed to interactively assist the modelers with the view authoring process. We present a [...]

By | 2017-05-22T11:07:41+00:00 April 22nd, 2014|Highlight, Research|Comments Off on History Assisted View Authoring for 3D Models

Nonlinear Revision Control for Images

Abstract Revision control is a vital component of digital project management, and has been widely deployed for text files. Binary files, on the other hand, have received relatively less attention. This could be inconvenient for graphics applications, which can use a significant amount of binary data, such as images, videos, meshes, and animations. Existing [...]

By | 2017-05-22T11:07:41+00:00 April 22nd, 2014|Highlight, Research|Comments Off on Nonlinear Revision Control for Images

Facetons

Abstract We present faceton, a geometric modeling primitive designed for building architectural models, using a six degrees of freedom (DoF) input device in a virtual  environment (VE). A faceton is given as an oriented point floating in the air and defines a plane of infinite extent passing through the point. The polygonal  mesh model is [...]

By | 2017-05-22T11:07:41+00:00 April 22nd, 2014|Highlight, Research|Comments Off on Facetons

Data-Driven Adaptive History List for Image Editing

Abstract Digital image editing is usually an iterative process; users repetitively perform short sequences of operations, as well as undo and redo using history navigation tools. In our collected data, undo, redo and navigation constitute about 9 percent of the total commands and consume a significant amount of user time. Unfortunately, such activities also tend [...]

By | 2017-05-22T11:07:41+00:00 April 22nd, 2014|Highlight, Research|Comments Off on Data-Driven Adaptive History List for Image Editing